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At this column you can learn to create your own egg-O-shOOter. |
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At some places of the file 'themes.txt' you have the possibility to set minimal or maximal values for a sequence of variables. Those sequences look like this: xxxBenefitMin=*0,*0,*0,*0,*0,*0,*0,*0,*0,*0,*0,*0,*0 xxxBenefitMax=*0,*0,*0,*0,*0,*0,*0,*0,*0,*0,*0,*0,*0 The sequences consist of 13 comma separated values with the following meaning: 1.) Points, minimal -1000 maximal +1000 2.) Playtime, minimal -100 maximal +100 3.) Ammunition, minimal -100 maximal +100 4.) Seconds rubbertime, minimal -100 maximal +100 5.) Seconds speed PLUS, minimal -100 maximal +100 6.) Value of speed INCREASE, minimal 0 maximal 100 7.) Seconds speed MINUS, minimal -100 maximal +100 8.) Value speed DECREASE, minimal 0 maximal 100 9.) Seconds gravitation PLUS (=downwards), minimal -100 maximal +100 10.) Value gravitation PLUS, minimal 0 maximal 100 11.) Seconds gravitation MINUS (=upwards), minimal -100 maximal +100 12.) Value gravitation MINUS, minimal 0 maximal 100 13.) Seconds light, minimal -100 maximal +100 A value between Min and Max is 'diced'. If there is an asterisk (*) in front of the value, the 'diced' value is added to the existing one. If you have e. g. 10 peas in your blowgun and the value for 3.) is '*3' (Min and Max), you will have 12 peas after the hit (one pea is subtracted for your shot). Without the asterisk in front, you will have 2 peas in your blowguns (one pea for the shot is also subtracted). If you like a value to remain unchanged, set the according place to *0 (Min and Max). Therewith a value of zero is added (=standard). Note that the speed can't be increased and decreased at the same time (number 5+6 and 7+8). That is also effective for the increase and decrease of gravity (number 9+10 and 11+12). |