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Diary
Diary
Download egg-O-shOOter
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How to create your own egg-O-shOOter ?
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Klick hier für die deutschsprachige Version.

At this column you can learn to create your own egg-O-shOOter.
The coordinates of the egg-O-shOOter universe
When ever you use objects, you have to tell the program where at those objects should be located. Here you can learn to use the coordinates of the egg-O-shOOter universe:

Screenshot egg-O-shOOter

The point of origin is always the center of the playground: X- and Y-coordinate are 0.
Based on this point of origin, all X-values on the left are negative, on the right they are positive.
Moving down from the point of origin means using negative values, moving upwards positive values.
The upper edge of the bottom frame has the value -170, the lower edge of the top frame has the Y-coordinate +229.
The inner edge of the left or right frame can vary, depending on the value 'FrameWidth'. The standard value is -800 (left) and +800 (right).
The coordinates are referred to the center of the object. To place the cup at the cooker, you have to add the diameter of the cup (e.g. 60) and the upper edge of the bottom frame (-170). The Y-coordinate becomes -110 with the given values.

If you set GameTesting=1, you can press the 'K'-key while the game is running. Now you can see the coorinates of the crossline at the center of the screen. That will help you to find your way through the egg-O-shOOter universe. Some fine tuning will always have to be done. Therefor you can always rescan the file 'themes.txt' by pressing the 'N'-key (don't forget to save first).