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At this column you can learn to create your own egg-O-shOOter.
<<<     Leveldependent parameters bubbles     >>>
Ascending bubbles entered the scene at the underwater theme. They can also be used to simulate raindrops and therefore fall down.

Bubbles=
Number of simultaneously painted bubbles. If a bubble disappears at the edge of the screen or is hit, a new one appears immediately.
Minimum value is 0, maximum 200, standard is 0.

BubbleSpeedInfluence=
If this variable is set to 1 (=standard), the bubbles are influenced by altering speed whenever a speed egg is hit or bonuses are dealt. The value 0 turns the speed influence OFF.

CBubble01=
CBubble02=...
Chance for the appearance of a special bubble. The sum of the single chances is related to 100%.
Minimum value is 0, maximum 1000, standard is 50.

BubbleDMin01=
BubbleDMax01=
Sets the diameter of the bubble.
Minimum value is 1, maximum 1000, standard is 100.

BubbleXMin01=
BubbleXMax01=
Horizontal range wherein the bubbles start.
Minimum value is -FrameWidth, maximum +FrameWidth, standard is -100 (Xmin) and +100 (XMax).

BubbleYMin01=
BubbleYMax01=
Vertical range wherein the bubbles start. If no sign is given, the bubbles start down below AND above the middle line of the playground. The upper bubbles are falling down, the lower bubbles ascend (bidirectional).
Minimum value is -1000, maximum +1000, standard is -200.

Let's talk about the movement of bubbles:
Bubbles are moving along a trajectory up- or downwards. These trajectorys are sinusoidal oscillations, given by the values oscillation and elongation. BubbleOscillation means the number of oscillations done when moving upwards. The more oscillations, the more often the bubble moves from left to right (left part of the graphic).
The bigger the elongation, the wider the trajectory will become (right part of the graphic).
Kurven Bewegung Luftblasen

BubbleVMin01=
BubbleVMax01=
Sets the speed of the bubbles while moving along the trajectory. Negative values cause movement downwards, positive values upwards. Without a given sign the direction is 'diced'.
Minimum value is -1000, maximum +1000, standard is +100.

BubbleVRotMin01=
BubbleVRotMax01=
Positive values cause clockwise rotation , negative values anticlockwise rotation. Without a sign the rotation direction is 'diced' (bidirectional).
Minimum value is -1000, maximum +1000, standard is 0.

BubbleElongationMin01=
BubbleElongationMax01=
Sets the elongation of the bubble. If no sign is given, the bubbles move (beginning from the starting point) as well to the left as to the right (bidirectional).
Minimum value is -1000, maximum +1000, standard is 50.

BubbleOscillationMin01=
BubbleOscillationMax01=
Sets the number of oscillations. The here given value is divided by 10.
Minimum value is 0, maximum 100, standard is 10.

BubbleType01=
There are by now 4 types of bubbles:
0=No hit detection
1=Hit detection with image replacement (bubble01.bmp becomes bubble01_hit.bmp)
2=Hit detection with bursting
3=Hit detection without changing anything
Standard is 0

BubbleBenefitMin01=
BubbleBenefitMax01=
See chapter bonunses / maluses.

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