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At this column you can learn to create your own egg-O-shOOter. |
<<< Leveldependent parameters flowers >>> |
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Flowers= Number of flowers at game start. Minimum value is 0, maximum 200, standard is 0. FlowerRenew= If this value is set to 0 (standard), withered or hit flowers are NOT renewed. If the variable is set to 1 a new flower appears as soon as one flower disappeared. FlowerSpeedInfluence= If this value is set to 1 (standard), the flowers fall and grow faster whenever a speed plus egg is hit. The value 0 turns the speed influence OFF. CFlower01= CFlower02=... Chance for the appearance of a special flower. The sum of the single chances is related to 100%. Minimum value is 0, maximum 1000, standard is 50. FlowerDMin01= FlowerDMax01= Sets the maximum size of the growing flowers. Minimum value is 1, maximum 100, standard is 50. FlowerVGMin01= FlowerVGMax01= Sets the growing speed of the flowers. Minimum value is 1, maximum 100, standard is 50. FlowerXMin01= FlowerXMax01= Sets the horizontal range wherein flowers grow. Minimum value is -FrameWidth, maximum +FrameWidth, standard is -300 (XMin) and +300 (XMax). FlowerYMin01= FlowerYMax01= Vertical range wherein flowers are growing. Minimum value is -1000, maximum +1000, standard is 150. FlowerAMin01= FlowerAMax01= Sets the minimal and maximal angle wherein the flowers grow. Minimum value is 0, maximum +180, standard is 90. FlowerVRotMin01= FlowerVRotMax01= The flowers shake around the above given angles with the here given speed. Minimum value is 0, maximum 1000, standard is 0. FlowerProsperMin01= FlowerProsperMax01= Sets the 'prosper' time in seconds, which means the time a no longer growing flower waits until it withers and falls down. Minimum value is 0, maximum 999, standard is 5. FlowerGrowBenefitMin01= FlowerGrowBenefitMax01= Bonus or malus you get if you hit a growing flower. See chapter bonuses / maluses. |
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