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Diary
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How to create your own egg-O-shOOter ?
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At this column you can learn to create your own egg-O-shOOter.
<<<     Leveldependent parameters flowers     >>>

Flowers=
Number of flowers at game start.
Minimum value is 0, maximum 200, standard is 0.

FlowerRenew=
If this value is set to 0 (standard), withered or hit flowers are NOT renewed. If the variable is set to 1 a new flower appears as soon as one flower disappeared.

FlowerSpeedInfluence=
If this value is set to 1 (standard), the flowers fall and grow faster whenever a speed plus egg is hit. The value 0 turns the speed influence OFF.

CFlower01=
CFlower02=...
Chance for the appearance of a special flower. The sum of the single chances is related to 100%.
Minimum value is 0, maximum 1000, standard is 50.

FlowerDMin01=
FlowerDMax01=
Sets the maximum size of the growing flowers.
Minimum value is 1, maximum 100, standard is 50.

FlowerVGMin01=
FlowerVGMax01=
Sets the growing speed of the flowers.
Minimum value is 1, maximum 100, standard is 50.

FlowerXMin01=
FlowerXMax01=
Sets the horizontal range wherein flowers grow.
Minimum value is -FrameWidth, maximum +FrameWidth, standard is -300 (XMin) and +300 (XMax).

FlowerYMin01=
FlowerYMax01=
Vertical range wherein flowers are growing.
Minimum value is -1000, maximum +1000, standard is 150.

FlowerAMin01=
FlowerAMax01=
Sets the minimal and maximal angle wherein the flowers grow.
Minimum value is 0, maximum +180, standard is 90.

FlowerVRotMin01=
FlowerVRotMax01=
The flowers shake around the above given angles with the here given speed.
Minimum value is 0, maximum 1000, standard is 0.

FlowerProsperMin01=
FlowerProsperMax01=
Sets the 'prosper' time in seconds, which means the time a no longer growing flower waits until it withers and falls down.
Minimum value is 0, maximum 999, standard is 5.

FlowerGrowBenefitMin01=
FlowerGrowBenefitMax01=
Bonus or malus you get if you hit a growing flower.
See chapter bonuses / maluses.

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