S
t
a
r
t
Diary
Diary
Download egg-O-shOOter
Download
How to create your own egg-O-shOOter ?
Insight
Frequently asked questions
Questions?
egg-O-shOOter Food
Food
Links
Links
I
m
p
r
i
n
t
Klick hier für die deutschsprachige Version.

At this column you can learn to create your own egg-O-shOOter.
<<<     Parameters eggs     >>>

EggDMin01=
EggDMax01=
Sets the minimum and maximum diameter of the eggs (01-10). Right before an egg appears at the scene, the size is 'diced' between minimum and maximum value given here.

EggVXMin01=
EggVXMax01=
Sets the horizontal speed of the eggs while thrown.
Negative values (-) means throwing to the left, positive values (+) to the right. If no sign is given, the eggs are thrown in both directions (bidirectional).
Minimum value is -1000, maximum +1000, standard is +500.

EggVYMin01=
EggVYMax01=
Sets the vertical speed of egg01 - egg10.
Minimum value is 1, maximum 1000, standard is 500.

EggVRMin01=
EggVRMax01=
Sets the rotation speed of egg01 - egg10. Negative values (-) means rotating anticlockwise, positive values (+) rotating clockwise.
Without a sign the rotation can appear in both directions (bidirectional).
Minimum value is -1000, maximum +1000, standard is +500.

CEgg01=
CEgg02=...
Chance for the appearance of a certain egg. The sum of CEgg01 to CEgg10 relates to 100%.
Minimum value is 0, maximum 1000, standard is 50.

EggBird01=
EggBird02=...
Sets the relation between a certain egg and a certain bird coming out of this special egg. E. g. EggBird02=5 means inside egg number 02 is always bird number 5.
Value -1 means there is no special bird related and it is 'diced' which bird is eclosing out of this egg.
Minimum value is -1, maximum 10 (without 0), standard is -1.
For further information see variable CBirdOut.

EggFunction01=
EggFunction02=...
Determines if the given egg turns to a special functional egg when being hit. E. g. EggFunction03=9 means there will always appear bird food if an egg of type number 3 is hit.
The value -1 means it is 'diced' which functional egg appears.
Minimum value is -1, maximum 13, standard is -1.
Meaning of the values:
0=Empty egg
1=Amunition
2=Gametime Plus
3=Gametime Minus
4=Rubberegg
5=Speed Plus
6=Speed Minus
7=Gravitation Plus
8=Gravitation Minus
9=Bird food
10=Fire
11=Bomb
12=Gypsum egg
13=Light

EggMulti01=
Sets a multiplier for each type of egg (01-10).
Negative values means subtracting points whenever this special type of egg is hit.
Minimum value is -100, maximum +100, standard is 1.

GravitationMin=
GravitationMax=
Sets the gravitation during the level. Positive values means gravitation points downwards, negative values means gravitation points upwards. Without a given sign, the direction of gravitation is 'diced'.
Minimum value is -100, maximum +100, standard is +10.

MagazineMin=
Number of peas to put in your blowgun while reloading.
Minimum value is 1, maximum 100, standard is 10.

MagazineMax=
Maximum number of peas in your blowgun. Even with the help of bonuses or maluses or the ammunition egg this number can't be exceeded.
Minimum value is 1, maximum 100, standard is 10.

GunPause=
Pause in seconds while reloading your blowgun with new peas.
Minimum value is 0, maximum 999, standard is 2.

BulletsMin=
BulletsMax=
Number of new peas for you blowgun if you hit the ammunition egg. The asterisk (*) in front means that the number of peas is added to the peas still in your blowgun. Without this asterisk, your blowgun is filled with the 'diced' number of peas.
Minimum value is 0, maximum 100, standard is 10.

SpeedPlusMin=
SpeedPlusMax=
Value of speed increase if you hit a speed PLUS egg. With the asterisk (*) in front the value is added to the present value of speed plus, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 20.

SpeedPlusSecMin=
SpeedPlusSecMax=
Number of seconds of speed PLUS if you hit a speed plus egg. With the asterisk (*) in front the value is added to the present number of seconds, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 20.

SpeedMinusMin=
SpeedMinusMax=
Value of speed decrease if you hit a speed MINUS egg. With the asterisk (*) in front the value is added to the present value of speed plus, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 20.

SpeedMinusSecMin=
SpeedMinusSecMax=
Number of seconds of speed MINUS if you hit a speed minus egg. With the asterisk (*) in front the value is added to the present number of seconds, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 20.

RubberSecMin=
RubberSecMax=
Number of seconds of rubbertime if you hit a rubber egg. With the asterisk (*) in front the value is added to the present number of seconds, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 20.

ClockPlusMin=
ClockPlusMax=
Number of seconds of added game time if you hit a clock PLUS egg.
Minimum value is 0, maximum 100, standard is 20.

ClockMinusMin=
ClockMinusMax=
Number of seconds of subtracted game time if you hit a clock MINUS egg.
Minimum value is 0, maximum 100, standard is 5.

GravPlusMin=
GravPlusMax=
Value of gravitation increase pointing downwards if you hit a gravitation PLUS egg. With the asterisk (*) in front the value is added to the present value of positive gravitation, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 10.

GravPlusSecMin=
GravPlusSecMax=
Number of seconds of positive gravitation if you hit a gravitation PLUS egg. With the asterisk (*) in front the value is added to the present number of seconds, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 20.

GravMinusMin=
GravMinusMax=
Value of gravitation increase pointing UPwards if you hit a gravitation MINUS egg. With the asterisk (*) in front the value is added to the present value of negative gravitation, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 10.

GravMinusSecMin=
GravMinusSecMax=
Number of seconds of negative gravitation if you hit a gravitation MINUS egg. With the asterisk (*) in front the value is added to the present number of seconds, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 20.

LightMin=
LightMax=
Point multiplier during light ON. The used formular is 1 + X / 20. With the asterisk (*) in front the value is added to the present multiplier, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 50.

LightSecMin=
LightSecMax=
Number of seconds of light ON. With the asterisk (*) in front the value is added to the present number of seconds, elsewise it is replaced by the new value.
Minimum value is 0, maximum 100, standard is 20.

LightOnR=
LightOnG=
LightOnB=
Color values for red green and blue while light is ON.
Light effects just the eggs by now. Further extensions are planned.
Minimum value is 0, maximum 255, standard is 255.

LightOffR=
LightOffG=
LightOffB=
Color values for red green and blue while light is OFF.
Minimum value is 0, maximum 255, standard is 255.

BombRMin=
BombRMax=
Sets the minimal and maximal diameter of bombs, falling out of some eggs.
Minimum value is 1, maximum 1000, standard is 100.

BombVFallMin=
BombVFallMax=
Sets the falling speed of the bombs. Bombs are not effected by gravitation and they stop falling when reaching the bottom frame of the playground.
Minimum value is 1, maximum 100, standard is 50.

BombFallFactorMin=
BombFallFactorMax=
Multiplicator for bonus / malus if the bomb is hit while falling. The here given value is divided by 10.
Minimum value is 1, maximum 100, standard is 50.

BombBenefitMin=
BombBenefitMax=
See chapter bonuses / maluses.

FireHMin=
FireHMax=
If you hit a fire egg, it starts burning and all birds ascend and avoid the air space above the fire. This variable sets the minimum altitude which the birds don't go below while the fire is burning.
Minimum value is 1, maximum 100, standard is 50.

FireWMin=
FireWMax=
Sets the width of the air space above the fire, which is free of birds while the fire is burning.
Minimum value is 1, maximum 100, standard is 50.

FireDivingMin=
FireDivingMax=
Besides the birds, Eggheart get's panic and disappears from the scene. You can set the number of seconds he is diving with this value.
Minimum value is 1, maximum 100, standard is 20.

FireBlinkTime=
While the fire egg is burning, two images of the fire egg alternate (egg_fire02.bmp and egg_fire03.bmp). You can set the number of milliseconds between the appearance of the two images.
Minimum value is 1, maximum 1000, standard is 500.

FireDMin=
FireDMax=
Minimum and maximum diameter of the fire egg. If the value is set to 0, the diameter of the previous egg is adopted.
Minimum value is 0, maximum 1000, standard is 500.

FoodHMin=
FoodHMax=
If bird food falls out of an egg, all birds rush at the food. With this variable you can set the maximum altitude the birds don't exceed while the bird food is active.
Minimum value is 1, maximum 100, standard is 50.

FoodWMin=
FoodWMax=
Sets the width of the air space around the bird food, the birds won't leave.
Minimum value is 1, maximum 100, standard is 50.

FoodSecMin=
FoodSecMax=
Number of seconds until the bird food disappears.
Minimum value is 1, maximum 100, standard is 20.

GypsumRMin=
GypsumRMax=
Diameter of the gypsum egg after being hit, given in percent related to the previous diameter.
Minimum value is 1, maximum 100, standard is 70.

GypsumSequence=
Gypsum eggs are functional eggs which can be hit several times. The diameter decreases with every hit like mentioned above. The gypsum egg can become a different function with every hit. The sequence is given by a comma separated list with a maximum of 10 values. When the end of the list is reached, it starts from the beginning.
1=Stays as gypsum egg
2=Ammunition
3=Rubberegg
4=Game time Plus
5=Game time Minus
6=Speed Minus
7=Speed Plus
8=Gravitation Minus
9=Gravitation Plus
10=Light

CombiEggBenefitMin=
CombiEggBenefitMax=
See chapter bonuses / maluses.

With the variables below you can set the chance for the appearance of one special functional egg. The sum of the single chances is related to 100%.
Minimum value is 0, maximum 1000, standard is 50.
CBullet=(Ammunition)
CBomb=(Bomb)
CFire=(Fire)
CVPlus=(Speed PLUS)
CVMinus=(Speed MINUS)
CClockPlus=(Game time Plus)
CClockMinus=(Game time Minus)
CGypsum=(Gypsum egg)
CLight=(Light egg)
CGravPlus=(Gravitation PLUS)
CGravMinus=(Gravitation MINUS)
CRubber=(Rubberegg)
CFood=(Bird food)
CCombi=(Combination egg)
CEmpty=(Empty egg)
CBirdOut=(Bird comes out)

BirdOutAll=
If this variable is set to 1, birds will also come out of functional eggs. When set to 0 (=standard) there is no bird coming out.
<<<Back to level header data          Continue with parameters birds>>>