S
t
a
r
t
Diary
Diary
Download egg-O-shOOter
Download
How to create your own egg-O-shOOter ?
Insight
Frequently asked questions
Questions?
egg-O-shOOter Food
Food
Links
Links
I
m
p
r
i
n
t
Klick hier für die deutschsprachige Version.

At this column you can learn to create your own egg-O-shOOter.
<<<     Level header data     >>>

[LEVEL-01]
This mark determines that all further variables belong to level 1. Analogical the marks for level 2 - 6 are [LEVEL-02] - [LEVEL-06].

[Level-Name-English]
Type the name of the according level (normal game) here at. You can use up to 44 characters. The here given name is shown in the selection menu of the normal game. [Level-Name-Deutsch] is the name in German language.

[Level-Text-English]
You can use up to 12 lines per 55 characters to explain the characteristics of this level. The text is presented at the screen just before the level starts. [Level-Text-Deutsch] is the description in German language.

FrameWidth=
Sets the width of the playground. Minimum value is 300, maximum 2000, standard is 800.

FramePosTop=
FramePosLeft=
FramePosRight=
Determines if the left, top or right frame is positioned at foreground (=0) or at the background (=1). Thus eggs and objects are flying behind or in front of the frames.

BackPic=
FramePicTop=
FramePicLeft=
FramePicRight=
Sets the according image of the frames and the background.
1=frame_back01.bmp, 2=frame_back02... for background image.
bzw.
1=frame_left01.bmp, 2=frame_left02... for left frame image.
The according image files have to be placed at the subdirectory of the theme.

VScroll=
Sets the scrolling speed while pressing cursor keys or if the crossline points to the edge of your screen.
Minimum value is 0, maximum 100, standard is 20.

BackSoundPauseMin=
BackSoundPauseMax=
Time between playing two background sounds in seconds. During game a value between min and max is 'diced'.
Minimum value is 1, maximum 1000, standard is 10.
Background sounds are played during the game in random intervals and in random sequence to create a certain ambiance. You can hear a mixer, an opened and closed refrigerator door and so on.

BackSound01=
BackSound02=
BackSound03=...
Here you can set up to 10 different sound files played as background sound. Type the name of the sound file without the ending '.wav' or leave the line empty behind the equals (standard).

CBackSound01=
CBackSound02=
CBackSound03=...
Defines the chance for a certain background sound to be played. The sum of the single chances is 100%.
Minimum value is 0, maximum 1000, standard is 1.

Time=
Playing time in seconds.
Minimum value is 1, maximum 999, standard is 120.

VLevel=
You can vary the basic speed of the game with the help of this variable. Negative values decrease the game speed, positive values increase the speed. VLevel affects the speed of all objects, bunnies, flowers and so on.
Minimum value is -1000, maximum +1000, standard is 0.

VILevel=
Sets the increase of game speed after each shot. That makes the game become faster with every shot. Minimum value is 0, maximum +1000, standard is 0.

ShrinkLevel=
Makes the eggs become smaller with every shot you fire. Makes the game become more difficult the longer it lasts.
Minimum value is 0, maximum +1000, standard is 0.

EggsMulti=
Arrange the maximum amount of available points at one level to less than 10.000 points. The points per egg are set with this and the following variables. EggsMulti is a general multiplier (positive vaules) or divisor (negative values) for the points per egg.
Minimum value is -1000, maximum +1000, standard is -10.

EggsMultiSize=
Sets the multiplier / divisor depending on the egg size. Positive values means it is better to hit smaller eggs. 0 means that the size of the egg doesn't matter.
Minimum value is -100, maximum +100, standard is 10.

EggsMultiSpeed=
Sets the points depending on the speed of the eggs. Positive values means you get more points the faster the eggs are. 0 means that the speed doesn't matter.
Minimum value is -100, maximum +100, standard is 10.

EggsMultiRot=
Sets the points depending on the rotating speed of the eggs. Positive values means you get more points the faster the eggs are rotating. 0 means the rotating speed doesn't matter.
Minimum value is -100, maximum +100, standard is 10.

EggSpeedInfluence=
As gratification or punishment you can decrease or increase game speed whenever a certain object was hit. The variation of game speed is ignored for all eggs, if this variable is set to 0. The standard value is 1, which means the speed influence for the eggs is turned ON.

MissBenefitMin=
MissBenefitMax=
Sets the gratification or punishment whenever you miss an object. You can read more about bonuses/maluses here.

RubberSecStart=
Set rubbertime at game start in seconds. During this time the eggs bounce at the bottom and don't disappear.
Minimum value is 0, maximum +999, standard is 0.

SpeedPlusSecStart=
Number of seconds of increased game speed at game start. All objects where at the variable xxSpeedInfluence is set to 1 are moving faster during this time.
Minimum value is 0, maximum +999, standard is 0.

SpeedPlusStart=
Ammount of speed increase during game start.
Minimum value is 0, maximum +100, standard is 0.

SpeedMinusSecStart=
Number of seconds of decreased game speed at game start. All objects where at the variable xxSpeedInfluence is set to 1 are moving slower during this time.
Minimum value is 0, maximum +999, standard is 0.

SpeedMinusStart=
Ammount of speed decrease during game start.
Minimum value is 0, maximum +100, standard is 0.

GravPlusSecStart=
Number of seconds of increased POSITIVE (downwards) gravitation at game start.
Minimum value is 0, maximum +999, standard is 0.

GravPlusStart=
Amount of increased POSITIVE gravitation at game start.
Minimum value is 0, maximum +100, standard is 0.

GravMinusSecStart=
Number of seconds of increased NEGATIVE (upwards) gravitation at game start.
Minimum value is 0, maximum +999, standard is 0.

GravMinusStart=
Amount of increased NEGATIVE gravitation at game start.
Minimum value is 0, maximum +100, standard is 0.

LightSecStart=
Number of seconds of light ON at gamestart.
Minimum value is 0, maximum +999, standard is 0.

LightStart=
Increase of available points per egg at game start. The here given value is divided by 10. 45 is a multiplier of 4,5.
Minimum value is 0, maximum +100, standard is 0.
<<<Back to welcome screen          Continue with parameters eggs>>>